Canadian Urban Resilience: A Critical Review of Atlas Fallenwordpress,CanadianUrbanResilience,criticalreview,AtlasFallen
Canadian Urban Resilience: A Critical Review of Atlas Fallen

Canadian Urban Resilience: A Critical Review of Atlas Fallen

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The Love-Hate Relationship with Atlas Fallen


A Delightful Open-World Adventure

I keep wanting to love Atlas Fallen. I mean, it’s a delightful Prince of Persia-inspired open-world action RPG with big ideas, big monsters, and even bigger weapons to fight them with, so it’s got that going for it. And I did enjoy myself as I explored each of its four unique zones, which stretch as far as the eye can see and deliver some mouthwatering, if kinda washed out, vistas. After spending about 18 hours with its mix of respectable monster slaying and brisk platforming, I can comfortably say it’s a good time – especially if you bring a friend into its seamless drop-in co-op.


Falling Short on Story

At the same time, its C-tier story is so campy and bone-dry – in both writing and character performance – that it’s clear Atlas has fallen a notch or two. The middling story, which centers around a generic clash between a human rebellion and a tyrannical regime, starts out rough. No, there are relatively few bugs and the opening is pretty short – I mean, like, physically rough for my custom avatar, a rugged yet scholarly desert dweller. After a few introductory conversations with other desert dwellers in the first area, it was promptly implied that he’d been blasted in the face with a whole bunch of sand and left for dead before the opening cutscene, which kinda sucks considering his indentured servitude as one of the Unnamed. That’s the bottom caste of Atlas Fallen’s sand-strewn medieval world – which, as we learn through some apocalyptic mumbo jumbo narration – is ruled by an evil sun god named Thelos and ravaged by giant sand monsters called wraiths. This is a pretty cool setup, but the execution of the plot that follows is thinner than the middle of an hourglass.

For example, poorly synced lip movements and unenthusiastic voice acting sap the life out of cutscenes. On top of that, there’s no action in any of them, so they’re pretty dull – and each of Atlas’ major characters is a cardboard cutout with no personality to speak of. You’ve got the generic thief with the heart of gold, the upstanding knight girl who introduces herself by punching said golden-hearted thief in the face (but secretly has a soft spot the whole time,) and Nyaal, the other sun god. He spends his waking hours talking at you while looking like a knockoff of Jake Sully from Avatar, but more importantly, he inhabits the magical gauntlet at the center of the story which gives you your powers and a new hope for the rebellion against Thelos and his imperialist thugs. Unfortunately, this sun god is always there with you and rarely shuts up.


The Joy of Co-op Adventure

Luckily, if you can ignore all that, it’s relatively easy to see Atlas Fallen’s joy as an online co-op adventure where you and a friend run around a sprawling open world battling monsters. It’s a well-crafted map, with plenty of opportunity to unearth rare treasures, build up powerful characters, fight big monsters, do a little platforming – or just chill out and collect cosmetics for the excellent transmogrification system to your heart’s content. It balances simplicity and depth so expertly that it’s easily one of the best games to share between two online friends since It Takes Two.

That’s especially true when you get into the rhythm of the open questing system: this game lets you complete side-quests and interstitials between major story events separately while enjoying the same rewards – even when you’re across the world from one another. Given just how many main story quests scatter you to the wind in search of hidden gauntlet pieces, it’s fantastic to be able to freely split up and cover more ground – who knows, your friend might find something you missed instead of making you run around in circles or backtrack by yourself. That said, it’s a missed opportunity that couch co-op is nowhere to be found, and it’s thoroughly disappointing there’s no cross-play to let you and your buddies on other platforms team up.


A Well-Crafted World

It’s clear that the main quest is paced around unlocking new mechanics rather than telling a good story. Atlas Fallen spreads its story across four open-world maps, such as the underground fortress of Bastengar and the crater-filled Wildlands, each of which carries a distinct vibe and is packed with enough hidden treasure and decently rewarding side-quests to feel like there’s always something new to find. Fetch quests make up the bulk of it, with Nyaal frequently asking you to “find three shards” to complete the latest relic and achieve the next major gauntlet upgrade. But I didn’t feel like I needed to work overly hard to find each of the scattered components, and the rewards were always worthwhile.

For instance, unlocking the triple air dash was a game-changer that let me reach distant ledges, and Reveal lets you manipulate ancient artifacts that reveal hidden platforming challenges you didn’t even know were there. Both of these new abilities unlock previously inaccessible areas, giving all four zones extra room to breathe and slowly unravel themselves to those willing to backtrack. But Atlas Fallen doesn’t power-gate its best loot behind that kind of repeated searching, meaning you can choose to only do the main story, skip all that extra spelunking, and comfortably beat the rather underwhelming final boss without the added trouble. Boss fights, quests, and random finds often give way to useful loot, armor, and Essence Stones.


Combat and Customization

Your weapons are made of sand, you move around quickly by surfing across sand dunes, and each of the various monsters is literally made of sand. The only things not made of sand are the many anvils found dotted across the world of Atlas Fallen, which serve as places to save your game, upgrade your armor, and fast-travel to other anvils. Still, that’s a lot of sand in one land, let alone to conjure out of one hand – but there’s enough variety within this concept to not feel overly repetitive.

The combat in Atlas Fallen is simple but highly dynamic, thanks to a small number of moves that grow in power as you land hits. Fights center around two basic attacks that work differently based on the weapon you assign them to, but the twist is that your character’s movement style changes depending on which weapon you strike with. There are three of these, and they all encourage very different styles. Atlas Fallen also includes a deeply satisfying parry button, offering a generous window to counter enemy attacks, and a perfectly timed parry can turn the tides of any battle by freezing opponents. There’s also a two-handed slam attack that combines the styles of both equipped weapons, and you can top a chain of attacks off with an extremely powerful finishing move.

Atlas Fallen’s combat also includes the Momentum Gauge, which fills up as you land direct hits and successful parries against enemies, gradually unlocking abilities you’ve slotted along the gauge. These collectable abilities make up the meat of Atlas Fallen’s customization, and they can be crafted, upgraded, and mixed and matched to build any sort of character you’d want – including healers, damage dealers, crowd controllers, tanks, you name it. This customization, along with the steady power climb throughout the campaign, keeps combat encounters balanced as you venture into higher level zones. The combat system provides risk and reward elements, making battles against larger enemies highly satisfying.


Visuals That Leave Something to Be Desired

While Atlas Fallen’s visual style can be breathtaking in some moments, with zones that look like elegant concept art, it does fall short in other areas. The console versions’ gritty graphics, compressed textures, low-quality models, and graininess can often look ugly. The animations can also be clunky, and character models can appear uncanny. The game performs better on PC, but the visuals still suffer from compression issues.


The Verdict: A Hidden Gem

Putting aside its weak story and the console versions’ gritty graphics, there’s a hidden gem of excellent combat, robust exploration, and surprisingly deep customization to uncover in the sinking sands of Atlas Fallen’s arid wilderness. It’s slightly disappointing that co-op is online-only with no cross-play, but thanks to solid technical performance, it sticks in my mind as one of the better worlds I’ve explored with a friend lately.

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Canadian Urban Resilience: A Critical Review of Atlas Fallen
<< photo by Jules Wagstaff >>
The image is for illustrative purposes only and does not depict the actual situation.

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author

Alexander

Hello there! My name's Alex Beaumont and I'm from beautiful Vancouver, British Columbia. I've been working in news reporting for the better part of a decade, with a keen interest in environmental issues and sustainability. You know us West Coasters, always caring about our Mother Earth, eh?

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